![]() ![]() ![]() Or maybe it’s the fact that you can more easily over-level yourself in each area before moving to the next, making any new threats feel like pushovers. Maybe it’s because Dying Light 2’s powerful skills and weapon options put those in the original Dying Light to shame, like modified weapons that can cause an explosion on a critical hit or light an enemy on fire for several seconds allowing you to pummel them to death while they’re defenseless. That was disappointing since the first Dying LIght had me sweating bullets anytime I had to go out after dark. I also didn’t feel all that imperiled while running around at night, even when I was being chased by tons of zombies. Later on there’s even a paraglider that makes rooftop travel possible in cityscapes where massive building height makes travel by foot difficult, and by that point it really felt like I had the freedom to go anywhere I wanted. There just aren’t many games that can hold a candle to the over-the-top, badass things you can pull off in Dying Light 2. Another time I escaped a horde of zombies by wallrunning on the sides of skyscrapers as the dummies that pursued me leapt to their depths. Once I escaped from the top of a skyscraper by grabbing a zombie, jumping off the roof, and riding him all the way down until he softened my fall at the bottom. ![]() Since the city streets are flooded with the undead by night and not-yet-dead bandits by day, sticking to rooftops quickly becomes one of the most intricate and high-stakes games of “The Floor is Lava” of all time – and it’s consistently entertaining even when you’re just running from point A to point B.Īs you level up, a repertoire of over 20 unlockable parkour skills allows you to navigate the city in new ways, including running on walls, sliding under tight spaces, and – if you’re really in a tight spot – springboarding off the heads of zombies to get away. You’ll leap from building to building, scale skyscrapers, and even swing around with a grappling hook with intuitive ease. Your biggest asset in this – and the biggest highlight of Dying Light 2, by a mile – is its liberating and smooth parkour system, which improves upon the first game’s already impressive toolbox. Following a 6-year wait for the sequel, fans will just be excited to get their hands on any new Dying Light content, but the trailer paints a picture of a game that has massively improved upon its predecessor.The distinct feel to each part of the day-night cycle creates a balance in what types of things you’ll get up to: you’ll need to spend nights delving into abandoned subway stations, power plants, and hospitals to gather new weapons and crafting materials, completing missions along the way by day you travel through the city and complete story missions outdoors unless you absolutely have to go inside. Possibly the biggest change from the original game is the choice-based narrative system, which looks as though it could massively shape the player's experience of the game. It's clear from the trailer that Dying Light 2 will offer fans a lot more of the same, with the gameplay and horrors that the night brings appearing as visceral as ever. Techland has recently released a Dying Light 2 gameplay trailer, the first look at Dying Light 2's gameplay fans have received in almost 2 years. Dying Light 2 is very highly anticipated, with the now 6-year-old original proving not too distant in the memory for fans to remember the moreish gameplay loop. This December will see the launch of Dying Light 2 Stay Human, the sequel to 2015's Dying Light, after a long journey to the finish line. ![]() While there are a number of exciting releases slated for 2021, few have as much background as Techland's upcoming project. ![]()
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